PATRICK SCOTT
resume@patrick-scott.com | stralor.itch.io
SKILLS & TOOLS
Advanced:
Leadership, Project Management, Team Welfare, and Conflict Resolution
Emergence Design, Economies, Systems, and Levels
Git, Fork, GitKraken, TortoiseGit
Unity, Godot, C#, gdscript
Obsidian, OBS, Discord, Slack
InDesign, Illustrator, Photoshop, Google Docs, Sheets, et. al.
Convention Showcasing, Guerrilla Marketing
Autodidactic
Additional:
Scrum, Agile, Waterfall
Narrative, Interaction, UI, UX Design
Steamworks API & Backend
TeamCity, Jira, Confluence, Trello, Codecks
Affinity, Premiere, Audition, After Effects, Gimp, Inkscape, Photopea, Canva
Public Speaking, Narrative Development
2D Animation & Tweens, Volumetrics, FMOD
RECENT EXPERIENCE
VORTEX 7 INTERACTIVE 3/2024 - 5/2025
Game Director & Cofounder
Gathered and managed team resources, established production pipelines, and organized initiating GDDs
Created budgets, project charter, and team resource allocations, in addition to managing onboarding processes, conferencing software and issue boards (Kanban tools)
Courted and negotiated with external partners and stakeholders in-industry — collaborators, contractors, vendors, publishers, etc.
THE APOTHECARY 11/2021 - 12/2023
Director & Founder - PC
Drafted detailed GDDs and prototypes for mechanics, content, and economies in multiple projects, including research into technical challenges such as serverless backends
Prototyped in Unity and Godot, investigating architecture and pipeline contrasts
Researched current state of the market and stealth released experiments
NEST COPENHAGEN 5/2019 - 10/2022
Head of Happiness - Steering Committee
Managed interpersonal welfare within a dynamic, highly multi-cultural org
Utilized common Scrum & Mastermind methods to lead targeted project teams
Authored sweeping culture and process reforms, revitalizing a struggling decade-old community
Strategized and set in motion community-building habits for long term success — the org's end-of-life prognosis went from six months to another ten-plus years
MOVIESTARPLANET 4/2019 - 10/2021
Tech Lead - Web & Mobile - Team Nebula
As mixed programming architect & project management role, led technical solutions for the core social network platform and game framework shared by in-house MMO games (MSP2, BSP, + unannounced titles)
Operated in a mature Agile environment, working daily with Scrum, Kanban, XP, and other frameworks
Interfaced regularly across teams, consulting with and filling in gaps for devops and cybersecurity regularly
Guided team and redesigned live-ops infrastructure around current best practices and technologies, deploying major overhauls improving pipeline and performance
Narrowed in on production bottlenecks, and focused on team wellbeing as critical infrastructure
PS STUDIOS, DESTINATION ARES 8/2014 - 7/2018
Technical & Creative Director - PC
Carried project 3 years from conception through post-release on Steam, including Greenlight and a 10-month public Early Access
Solo development: programming (C#), design, art, writing, exhibiting, community relations, and more
Nailed the niche: resulted in a tiny but fanatical group of players
Followed up 5 years after launch with patches and open-source release
IGDA SAN DIEGO 6/2017 - 7/2018
Chair - Board of Directors
Led and coordinated team of driven leaders and volunteers with the purpose of supporting the wellbeing and careers of industry peers
Organized 100-person onsite game jams & managed hub for external community events
SHOVELWARE GAMES, SQUEELINGS 2/2017 - 5/2017
Lead Level Designer - Mobile
Built hundreds of tight puzzle levels with a logic-gate-like system
Consulted on design direction and technical issues
PENNYSOLDIERS GAMES 3/2012 - 7/2014
Founding Designer - Mobile, Tabletop
Recruited lean, scrappy, and resourceful team
Designed and produced several projects, with half a dozen published releases
Reached 50k downloads on one project in early days of Google Play, when users were scarce
PRESENT STUDIES
EMERGENT ECOSYSTEMS
Balancing Economies for Thriving
Collaborating with prediction market sites, looking broadly at competitors, games, and real-world economies
Studying motivation as a function of economic incentives, playfulness, and success
Exploring compounding prosocial behaviors vs. cultural amnesia
Cultivating Community Dynamics
Advents of Biological Complexity
Tracking how layers of simple phenomena cascade into greater interacting structures (Emergence)
FORMAL EDUCATION
UNIVERSITY OF CALIFORNIA, SANTA BARBARA
English, Bachelor of Arts
Cross-discipline emphasis in technology, psychology, and media
Outstanding Achievement in the Major; Honors; Regents' Scholar; Dean's List
AWARDS SELECTION
BlockStarPlanet - Best Live Game (Spilprisen)
a tree in memory - Most Emotional (Nordic GJO)
Destination Ares - Best Strat/Sim (DreamHack Austin)
Destination Ares - Selection (Indie MEGABOOTH)
:alarm_clock: - 5th Place (of 1030 entries) in Innovation (Ludum Dare Compo, Solo)